One of the recommended zombie games for gamers to play is Killing Floor 2. In April 2015, the initial version of the game Killing Floor 2 was first released for Microsoft Windows. Killing Floor 2 itself is a zombie-themed first-hand video game, with the developer and publisher coming from the same company, namely Tripwire Interactive. However, Killing Floor 2 also received support from Saber Interactive.
However, Killing Floor 2 is actually a sequel to Killing Floor which first appeared in 2009. During the year, finally in November 2016, Killing Floor 2 was here for Windows and PS4. Following in August 2017, Killing Floor 2 came to Xbox One.
Killing Floor 2 Review: Gameplay
You can play solitary (single player) or communally with your friends (multi player). The essence of making this game is that there is a Horzine company, a biotech company that is known to have destroyed the world, starting with the UK and the European Union. The company was initially trying to make a number of military clones, but a scientist who went crazy actually released the clones throughout the UK, Europe, the European Union, and eventually spread outside of Europe. As a result, the plague spreads and leaves the government and communication systems paralyzed.
The gameplay itself will consist of villains who come based on waves, with physical conditions similar to zombies. These characters are known as ‘Zeds’. After the wave passes, there will be a significant increase in the number of enemies, where each different type of enemy will always be introduced to the players when the player has completed each wave. The climax of the last wave is called the “boss fight”.
The character for the boss itself is actually determined randomly at the beginning of the last wave, but is determined differently. Later, gamers will equip themselves with various weapons and equipment, such as firearms, melee weapons, syringes to heal themselves, to a welder that can be used to go off the road. Of course, you can find various other equipment, such as ammunition, armor, to random weapons in your exploration.
When gamers kill the Zed, they will get some money and experience points in the game. If mid-game you’re not sure which decision to make in order to survive, you can achieve certain types of kills such as head shots. This causes the game to enter spirit time, where all in-game action for all players is slowed down for a few seconds.
However, when they reappeared, the Zed would come back to chase and attack gamers automatically. When you find your body is damaged, you can restore your health by using your own medical syringe or have your teammates use their own syringes. Make sure your health doesn’t reach zero, otherwise you’ll die and won’t be able to reappear until the end of the wave. Your team’s mission (or your own) will fail if all the players die before conquering the wave.
The reward system used is that players will get bonus money so they can do survival in one round. This money can be used to buy or sell a number of equipment that supports survival, such as ammunition, weapons, body armor, etc. which are called Traders. Unfortunately, this trader can only be opened for a fairly limited time located between the wave and a certain location on the map. The number of waves can be configured with four difficulty levels that accompany it, namely Normal, Hard, Suicide, and Hell On Earth (from lowest difficulty to highest difficulty).
Before the match starts, you can choose one of the facilities or classes that you like. These facilities and classes are representative in class for combat for beginners, for example Command, Support, to Field Medical. Each benefit you get has an increased skill, such as to heal other players, make welding activities more effective, a lower level of damage when using certain weapons, and so on. In the meta-game, players will get a certain number of experience points from each facility they choose. Of course this is accompanied by taking various actions in accordance with these facilities, for example, you will get experience points if you successfully heal other players on your team. Apart from that, you can also get the same amount of experience points when they don’t take advantage of their portion. A little tip for you, it will be easier for you to get experience points if you use a special weapon intended for that class, for example in Demolition Class you use explosive weapons.
The more you level up, the more the number of basic skills in your game will increase. For every five levels you get, you can choose between two types of special skills, which include a mix of active and passive abilities, as well as several abilities that can benefit other team members. Best of all, you can also configure playable characters by going through various options and personas for a number of accessories and outfits, but these are just decorative decorations that have no effect on the mechanics of your game.
In April 2016, Patch decided to add player versus player mode. Through this mode, one or more players can take on the role of Zed to kill mercenary players.
Also read: 10 Best Multiplayer PS4 Zombie Game 2021
Killing Floor 2 Review: Basic Strategy
Actually the basic strategy can last until the last wave is not difficult. If you play in a team, then like all teamwork, you have to keep working in groups and keep in touch with the members. However, there are some other basic strategies you need to do, such as trying to save ammunition, trying to get a good healer, being responsive in determining the time to escape, and understanding in reading the map, where you have to know where you can attack using. weapons freely.
Basically, Killing Floor 2 itself is a recurring game, where you will be playing a similar challenge in subsequent waves. The enemy you are facing is also a magnetic enemy whose movements are quite predictable, whether it will strike sideways, swing legs at your body, etc.
Killing Floor 2 Review: Development Journey
As mentioned earlier, Killing Floor 2 was developed by a game company called Tripwire Interactive, which previously released a video game called Red Orchestra 2: Heroes of Stalingrad in 2011. On May 8, 2014, this game was released for Microsoft Windows and Linux. This game development is done using Unreal Engine 3 with super big modification. Initially, the developers thought about using Unreal Engine 4, but the final decision was to stick with Unreal Engine 4 so that the work being done doesn’t get canceled.
Motion capture was recorded in San Diego, at Sony Computer Entertainment’s motion capture studio. In this studio, the process of creating character animation and weapon animation is carried out, both from a first or third person perspective. In this way, it is possible to record weapon animations with high image detail quality in Zed Time.
There are three points that are the main focus in the initial design of this game, namely bullets, blades, and blood. These three points are to describe the dynamic of the wound and graphic violence that can be seen in detail. According to them, blood stains are permanent equipment that should be on the map.
On the original Killing Floor on each enemy, there are five slash points. However, after further development, in Killing Floor 2 this number of dots has been increased to twenty-two, so that more variety can be shown in the cutting animation.
In the first game, there were no dynamic lights and other objects that could be destroyed, but in Killing Floor 2 all of this can be done. If in the first series the fight is highlighted at close range, then in this second series a blocking mechanism is added, where the movement to attack is governed by the direction of movement of the character of the player himself.
In addition, drastically increased the number of levels to spoil gamers so they can level up more regularly. Then, each benefit now has great skills that can be configured with the passive bonus.
Then, in November 2015, Tripware added an in-game, in-game, cosmetic feature. This feature can enhance the decoration, but has no effect on gameplay. Until now, Tripwire has always been developing this game starting from 2014. Then, in December 2019, they announced that Saber Interactive expressed its support for the development in 2020.
Killing Floor 2 Review: Soundtrack
Like video games in general, Killing Floor 2 also has a distinctive soundtrack that is not inferior to other video games, to add to the real combat experience. The soundtrack used for the game Killing Floor 2 was composed by zYnthetic as well as a number of metal tracks from various artists. These soundtracks were released by Solid State Records on April 21, 2015.
In this soundtrack, there is no epic orchestral sound, but only a pure industrial metal sound. Even though it doesn’t sound too amazing, this soundtrack is a soundtrack that fits perfectly with this game, where you will get a more pronounced fighting sensation.